The car industry
A difficult new world
Everything about carmaking is changing at once. The industry must reinvent itself to keep pace, says Simon Wright
- The car industry: Everything about carmaking is changing at once
- Electrification: The future lies with electric vehicles
- Barriers to entry: It is getting easier for new entrants to make cars
- The new challenge: China is leading the challenge to incumbent carmakers
- The software shuffle: Software is now as important as hardware in cars
- Hands off the wheel: Autonomous vehicles are coming, but slowly
- Geopolitics: How geopolitical tensions could disrupt the global car industry
- Direct drive: Car firms are trying out new ways to sell mobility
The car industry
Everything about carmaking is changing at once
The industry must reinvent itself to keep pace, says Simon Wright
Electrification
The future lies with electric vehicles
The car industry is electrifying rapidly and irrevocably
Barriers to entry
It is getting easier for new entrants to make cars
Electrification is lowering the industry’s daunting barriers to entry
The new challenge
China is leading the challenge to incumbent carmakers
The legacy industry’s greatest assets are not worth as much as in the past
The software shuffle
Software is now as important as hardware in cars
It is easier for a tech firm to make cars than a carmaker to become a tech company
Hands off the wheel
Autonomous vehicles are coming, but slowly
The next challenge for legacy firms is to adapt to autonomy
Geopolitics
How geopolitical tensions could disrupt the global car industry
The unhelpful fallout from Sino-American squabbles
Direct drive
Car firms are trying out new ways to sell mobility
The days when cars were sold at arm’s length through dealerships is ending
Changing lanes
A changing car industry should result in more choice and better motoring
The future may be hard for some, but for others it could be as bright as a shiny new car
The car industry
Sources and acknowledgments
Previous report
Video games
Insert coin
As video games move from teenage distraction to universal pastime they are following the same path as other mass media, says Tom Wainwright
- Insert coin: Ready, player four billion: the rise of video games
- Distribution: Battles over streaming break out for video games
- Mouse, keyboard, action: Moviemaking and gamemaking are converging
- Spectator sports: The rise and rise of e-sports
- Censorship: Complexities of moderating and classifying video games
- Geopolitics: Video games, power and diplomacy
- User-generated content: The rise of user-created video games
- The future: How digital gaming spreads far and wide