Culture | Digital worlds

Mario and Sonic the Hedgehog lead a 2D turn in entertainment

Metaverse be damned, games and movies are adopting a retro look

Screen shot from Super Mario Bros Wonder
Ceci n’est pas une pipeImage: Nintendo

After setting off to rescue Princess Peach in 1985, Super Mario spent the next decade running from the left to the right of players’ screens. Only in 1996 did he gain the freedom to run and jump in three dimensions, when Nintendo released a powerful new 64-bit console. Most of Mario’s outings since then have been in sprawling 3D worlds.

This article appeared in the Culture section of the print edition under the headline “The 2D turn”

From the October 14th 2023 edition

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